Sunday, April 12, 2009

SCH doesn't totally suck

Sadly another pretty uneventful day. I logged in, played all day, and only got a few levels out of it. Which I guess makes it an average day of playing Final Fantasy XI. I started off the morning by doing campaign on DRK. I was only a few thosand XP away so I figured I'd might aswell. It actually went surprisingly well because I went to Rolanberry fields and the match lasted pretty long so I was able to get almost all the xp I needed in just one campaign. I believe I got the remaining 600 or so in Jugner and then my DRK hit 73. Just two more levels to go! Two more long and extremely boring levels...

I pretty much spent the rest of the day leveling SCH. I was going to xp on WHM and try out all the new abilities then I remembered my SCH sub wasn't leveled. I tried leveling SCH before but it was so boring that at about lvl 20 I gave up and decided I wasn't going to bother with it. A good plan, however if I'm going to take WHM to 75 I'll need to have SCH for a sub so it couldn't be helped. My WHM is currently at 60 so I figured I'd try and gain 10 levels in a day. Didn't happen, not really a suprise. The day started off promising. I got a party pretty quick in Qufim island from Kalatia. She told me to come /blm so I had a good feeling before I even got there. The setup was Kalatia (WHM), Kesina (PLD), Nekox (SAM), Mrminky (BLM), Dinor (BLM), and me (SCH/BLM). So, pretty much the black mages and I nuked non stop and slaughtered the pugs and crabs. Believe it or not this was my first time using a field manual in a xp party and I was pretty surprised with how much the bonus xp and refresh helped things along. I was about 1k from 21 when we started and ended up at level 24 in about and hour. There was some brief talk about going to Kahzam but a few people wanted to disband (myself included) so we called it instead and I took a little break.



Maybe and hour or so later I tried to go back at it again to much less success. I received an invite from Vaker who was in Kahzam. So, I head all the way out there and punk ignored me. I soooo hate that crap. Why bother making somebody go way out of their way to get to you if you aren't going to put them in the party when they arrive? The least you can do send a tell and say nevermind. Whatever, after that I went to Qufim figuring I'd solo while I waited for an invite. So, I busted out my NPC and picked page one out of the field manual and started fighting. Firstly my NPC was still on soothing healer which is not a good thing when you're a mage job trying to solo. Secondly it felt like it took forever to kill the mobs. As soon as I managed to complete the manual I was like f-this and left.

The next party I got was a pretty good example of what is wrong with FFXI these days. Had a bunch of people with no idea of how to play there jobs. Let's start with the party leader, Laurinitis. Not a bad guy but here is a "protip", don't make a lvl 24 party in Qufim Island! Oh my god was the xp bad. Luckily I had my empress band but this party was mind numbingly slow compared to the previous one. The BLM, Gamelia, was spaming spells and got himself killed a couple of times. I realized he didn't know what he was doing when I had to explain to him that regen didn't last forever... The tank, Mathewbryan, couldn't hold hate to save his life and the DRK Nodnarb, the DRK/WHM Nodnarb, got on my nerves a tad. He gave me some gaming adviced on curing that a second grader would know. I had to fight the urge to point out that I didn't need advice from a level 65 wearing DRK af and carapace gear but I didn't. I only gained 1 level in this party. It ended up disbanding when the BLM casted bio on a pug for no discernable reason.


Paragon of Dark Knight Excellence?



...


The last party I got in knew it's stuff thankfully. I don't remember the members names but I think the setup was PLD, THF, BRD, DRK, DRG, SCH. The theif was pretty slow on the pulls but I don't think it was her fault but she did have a talent for aggroing gobs. The PLD held hate extremely well and pretty much main cured. He never ran out of MP and as far as I could tell wasn't using any special items (aside from field manual refresh). The DRG was dual boxing the BRD which didn't really effect me any since he didn't have mages ballad yet. I ended up hitting 26 by the end of the night. Only one level in that party but it was pretty easy going and the party luckily broke just shorty after I got my level.

And that was pretty much it for today. I'm 4 levels short of my goal of 30 but I think 6 levels in a day is a pretty good accomplishment in the 20's. I'm unsure if I'm just gonna level it to 30 and stop or if I'm going to force myself to take it to 37 first. I'm probably going to stop at 30 because I don't have the inventory space to properly gear my SCH and that could prove a problem if I end up the only healer in a party. Time will tell. I'll probably try and level it a bit over the week but who knows. I really need to farm so I might do that instead. Oh, I also joined a ls today. Spardathedark (who I know from somewhere) made a new Dynamis shell that is doing their first run this Saturday. I probably shouldn't have bothered since it runs at nights and I work on nights but I figured even if I only do one run a week it'll give me something to do. Who knows maybe I'll find a shell that works better with my hours during the week. Right now I'm on the fence on if I should record an episode of the podcast now or wait until after the Dynamis run. I guess we'll see.

Saturday, April 11, 2009

Back in Black

I hath returned. I'm back a bit sooner then I had intended but I just couldn't wait anymore. Can't really afford to return but I guess I can play until my phone gets shut off in a few weeks :). Sadly I can't grab A Crystalline Prophecy yet but I have logged back in. It was actually kinda weird looking at the game...I dunno something about the way the game moves looked strange to my eyes for a couple of minutes. Didn't take me too long to adjust though. I was a little shocked to see that my DRK was 72, didn't remember doing that, lol. I tossed all my pearls before I had shut off my account so there was no one to great my return, not that anyone in any shell I had would have cared. I'm still debating if I'm gonna jump into another endgame shell right away or wait it out. I'm currently working night shift so I'd probably have to join a EU shell but the real issue is god willing I'll have a different job in a few months and that could disrupt any endgame progress I make. I dunno, still puzzling that stuff out. I'd like to at least get Dynamis Windurst done so I can get outland access.



I had a somewhat uncomfortable moment when someone on my friends list messaged me and I didn't even remember who we was ><. That kinda thing happens to me a lot, one of the reasons why I started this blog. Sorry, Agent.



When I logged back in I wasn't really sure what to do. I only had 16k on me so I was thinking about farming, fishing, questing, ect. I figured for kicks I'd put up my party flag and see how long it'd take for an invite to come. Surprisingly it only took about 10 minutes before I received an party invite from a 66 WAR named Eternalhitman. It was a fairly standard affair. Xp was decent (about 10k and hour) and no big problems occured. There was some sorta interesting talk about which race was the best. Of course I threw in my two cents about Mithra but I think the majority of the party was in favor of Elvaan. Atleast of Melee were.

When the party broke I was about 8k from my level. I put my party flag up but I wasn't so lucky this time, so, I went to do Campaign. I had forgotten how annoying campaign can be. I'd run all the way back in time, go to a zone that the regional map said there was battle and of course there would be no fight going on. Or I'd get into a fight and die, hp, run back, die. /sigh. All and all I got about 4-5k over the course of the day.



I also played around with assault some. Just did 3 Periqia runs of "Saving Privite Ryaf" with Illucid (BRD) and Tlthemaster (MNK). It's a really easy assault so we didn't have any real problem. I did almost die from fomar aggro. Luckily Illucid pointed out that I should flee (I was DRK/THF) and I managed to save myself with around 12 hp remaining. I made about 40k from selling the drops and I'm currently at around 7,500 points on my Periqia assault. Only 13k more to go for my Yigit Gomlek.



While I was waiting to go for my last assault I bumped into Steak from Pet Food Alpha which was kinda neat. He tried to talk me into joining the dark side and leveling BST. Of course I resisted, I'd probably level PUP before I leveled BST. And I don't plan on leveling PUP any time soon.



Afterward I did a little more futile party seeking and ended up going to Castle Zvahl Bailys with Jfox to get his testimony. It was surprisingly quick and painless. I think we got the drop in 3rd room we tried. I got to bust out my NPC buddy who I hadn't seen in awhile. I think he's about 69-70.



That's pretty much it. I wanted to try out the new WHM and RDM adjustments but I figured I'd wait until the week and mess with them a little bit just to kill time. Hopefully this Sunday when I get up something worthwhile will happen.

Saturday, April 4, 2009

Episode Seven: J.R.R Security Token

Yay, episode seven. Way sooner then I expected too. Man, I hate this feeling. I had no desire to play FFXI but in these past few weeks I've been dying to play ><. The crappy job I have has a lot of mandatory overtime but these past couple of weeks we've had the weekends free. Perfect time to play FFXI since I have no life, except I can't! Woe is me!

My microphone is still dead but I remembered that my digital camera records sound so I figured I'd try that. There is a weird noise in the background due to that but I figure the audio quality for this show is so terrible anyway that it doesn't really make things any worse.

I kinda jump all over the place in this episode because I didn't have any show notes. It was kind of an experiment that just happened to work. So, I just ran my mouth for about 20 or so odd minutes at random. I cover mostly stuff that I've already posted on the blog. My thoughts on the RDM, SMN, WHM adjustments, security tokens, Mog Bonanza, server transfers, and stuff. Sadly, I've cooled down since my RDM post so I couldn't be as heated as I would have liked but I still manage to complain a little.

As for the music at the end...I listened to Pet Food Alpha's April Fools joke, well, their March 31st Fools joke and loved it. So much in fact that I listened to it over and over but I didn't feel satisfied since it was so short. When I was making the intro this episode I became inspired and decided to spruce it up a little. I cannot be held liable if anyone commits suicide or slices off their ears after hearing it. It seemed like a funny idea at the time.



Click the link to download.

Show number 7!


Email me at: lookingforparty@gmail.com
Nothing yet

Monday, March 30, 2009

Dear Square Enix, please die.

Man am I pissed! Checked out the RDM updates this morning and I was in shock. They gave WHM all that great stuff then game RDM a seemingly worthless update (SMN just got a bug fix). If they had announced the RDM and SMN updates first it probably wouldn't be so bad, I mean pointless updates are Square's forte, but they had me fooled into thinking the bar was raised. The "updates" are as follows:

"In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!

Red Mage

The new job ability “Composure” and a new line of En- type magic spells will be added.

- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

- Notes
Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu."

*cough* What? It increases accuracy, and makes buffs casted on yourself last longer. That's cool but what is with the increased recast time? It clear that this buff is meant for melee usage. You'll get a higher chance of hitting and your buffs will stay on longer but if you have to wait longer it negates the point. Let's look at this in a party situation.

I pop Composure on myself, cast refresh on myself, then start hasting and refreshing the party. This process alone will take longer due to the recast time delay. Could be as little as 5 seconds or as much as double the time for each spell. Normally in a party, when refresh wears off on me, that's my cue to start the buff process over again. Due to composure however I may not even notice refresh has worn off for a bit if I'm in the middle of casting debuffs. And when I do start casting it again everyone will have to go longer without refresh or haste. Pretty annoying but not too big of a deal by itself. But like I mentioned there is also debuffing to do, curing as well. If I cast paralyze and it's resisted, I can wait a second, then toss it up again. With Composure active, I'm gonna just have to ignore it and try to remember to come back to it later cuz' It may waste too much time. Again by itself not too big of a deal since spells like paralyze, bio, dio, ect have a pretty short recast time. Other spells like gravity and stun are a whole other matter. These abilites take awhile to charge and can make the difference between life or death in a lot of situations, making the the increased delay unexceptable. Let's not forget curing. I toss a cure IV up on the PLD cuz' his HP dropped to red. He tries to cure himself but his casting is interrupted so I cast a cure III on him. All of a sudden the mob uses incenerate and drops his HP back down to the red. I try to hit him with a cure IV or III but I can't due to casting delay. Hooray!

I can't see the benefit from the solo side of things either. Okay, I use composure before I start fighting and cast Protect, shell, haste, refresh, phalanx, stoneskin, enspell, bar element, and utsusmei ni to get myself buffed, then I turn Composure off...that's it. During combat it would only get me killed cuz' RDMs have to cast keep all of those spells going (minus maybe the bar element) to keep themselves alive if fighting a Tough or above opponent. For some of the spells like haste and refresh, composure isn't such a bad deal since you'll have to cast them less. But for spells like stoneskin and utsusemi it's devestiating. The increased delay is pretty much guarunted to get you skilled.


"- En Type Spells
Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target’s resistance against the associated element.

Example) Enfire II: Adds fire damage to your initial attacks and reduces the target’s resistance against water."

Okay...level 1 enspells deal damage per hit which makes them useful even if only barely so. Level 2 enspells will only activate on the first hit. Meaning unless it does a huge chunk of damage, it will end up being weaker then a level one spell if you are double or triple attacking. The level 2 spells also weaken elemental defense for certain elements, not bad but there are already weapon skill and magic that does the same thing. It'd be great for BLM in your party except you don't want a BLM in your party and you get the spell at 58, a couple more levels and you are fighting colobri who reflect spells that a BLMs cast...

Ugh, I have a bad feeling that this update will be totally useless. I was hoping for a reason to start playing RDM again and this just isn't it. I'm perfectly fine with no buffs that benefited party melee, but with no real enhancements to soloability I'm still better off using my THF or NIN to kill stuff at 75.

Sunday, March 29, 2009

Down not out

Hell, if I can't do a podcast, there is still no reason for not posting my thoughts. I mean, this is a blog, right? So, I was gonna podcast about some of the FFXI news that's happened over the past few weeks but I'll post my thoughts about that stuff here instead.

First up, not really FFXI news but I fixed the links to episode 1 and 2. They were linking to my other podcast Serial Experiments Gaiden feed. So, I fixed those links and they now lead to the proper Looking for Party feed.

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The first bit of game news is server migration. It seems that Square is offering people on the Bahamut server the chance to move to a different server free of charge. I'm currently on the Bahamut server and too be honest, if I were playing I'd be pretty tempted to make the move. It sucks that the only choices are Pandemonium, Garuda, Kujata, Seraph, Lakshmi, Midgardsormr, Fairy, Asura, Remora and Hades. My current character is from Quetzecoatl, so, if that was offered I might have picked it. It is interesting to see Midardsormr on that list though. My first character, Parillius, is from there. It would be neat to go back there again but I'm sure I wouldn't remember anyone (nor would they remember me) and all of my real life friends who started the game with me don't play anymore. Who knows though, since I'm not currently playing and I've only been on Bahamut for a year, I may log in and find myself stuck in new world when I start playing again :/.



GTFO my server, mortal!



Probably the biggest piece of news released lately, at least to me, is the White Mage update. WOOOOOOW, in my last podcast I mentioned being on the fence about taking it to 75 but after reading about all these updates, it seems set in stone that I'm gonna level WHM when I get back. Unless of course some other job gets pimped out before then and I pick that instead. Sadly I don't understand some of the info that Square Enix has released but I'll give my thoughts on them anyway. I'm sure some of the other FFXI podcasts have explained what all this stuff means but I haven't been listening to other FFXI podcast lately because I'm saving them for my return.

Job Abilities

Two complementary new job abilities are scheduled to be added, with ability delay set low for both so that white mages can optimize their usage for the ever-changing tactical needs of the battlefield.

"- Afflatus Solace
(Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
Inspires you to draw strength from the healing spells you cast.

While Afflatus Solace is activated, the amount of HP you restore via Cure spells and the job abilities Benediction and Martyr will be recorded up to a limit determined by your character’s level.
This accumulated amount will determine the bonus value granted to specific spells."

When I first read "Inspires you to draw strength from the healing spells you cast.", I thought it meant combat strength. I was like wtf, melee WHM? Nooooooo! But upon rereading it it does seem to really only effect your healing ability. I can't really say how useful this is but since it doesn't seem to have any real penalties, it should be nice. I'll be curious to see how much of a boost your healing spells get but this seems like a double edged sword. In parties WHMs usually have a backup healer (I try to avoid parties with WHM only myself) so the extra healing power might mostly go to waste. Especially if you have a PLD tanking. Secondly, there are a lot of lazy WHMs who like to toss up Cure V all the time. The extra healing power will make their cures pull even more hate and I can see that causing trouble in a lot of parties. But I still think this ability will be neat even though it'll be one more spell that you need to keep up during parties. It's a little weird that SE would make WHM more like SCH but maybe that's what it needs.

"- Afflatus Misery
(Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
Inspires you to draw strength from the damage you take.

While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character’s level. This damage amount will determine the bonus value granted to specific spells. Unlike Afflatus Solace, it is non-accumulative and overwriting"

This ability seems to be almost useless unless you're soloing. I'm assuming it'll effect banish and or enfeebling spells. Sure WHMs will get hit here and there in a party but if you're getting hit enough to keep Afflatus Misery charged, you are playing the job wrong. I do suppose that if my thoughts about Solace being a double edged sword prove true, it may be worthwhile to just leave Misery up encase you do pull hate.

"- Sacrifice (Lv65)
Transfers one enfeebling effect from target to yourself.
Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred."

Now this will be extremely useful. Extremely annoying aswell but what can you do. Should be nice for if a tank gets hit by bad breath or some attack that does multiple status ailments. I just hope nobody expects WHMs to use this to take bio/dia or silence off anyone.

Spell changes and additions

"- Cure / Cure II / Cure III / Cure IV / Cure V
Casting the above Cure spells while Afflatus Solace is activated grants the target the effect of Stoneskin for a short duration.
The Stoneskin effect attained via this method is not stackable with and will not overwrite the white magic spell “Stoneskin” or Blood Pact: Ward ability “Earthen Ward.”

Awsome! I'm sure the stoneskin will probably be so weak it'll only weaken the next attack as apposed to nullifying any hits but it's still extremely nice. This should make any job that tanks happy and is bound to save the lives of party members who are one hit away from death. This will put SCHs who like to toss Stoneskin on the party and SMNs who like to use Earthen Ward out of a job but oh well. I'll be curious to see if this works on members outside of your party. Should make power leveling interesting.

"- Elemental Resistance Spells
Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element."

Does this mean bar spells will actually work now?

"- Holy
Casting Holy while Afflatus Solace is activated grants a potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use."

I don't think I've even bothered to buy Holy. Boy is that spell useless. It might actually do damage with Solace activated but if negates your healing boost it isn't really worth it.

"- Cura (Lv40)
Restores HP for party members within area of effect.
Casting Cura while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
The record of damage taken is reset upon use."

I don't see how this is different then Curaga but maybe it costs less mp then Curaga II and heals for way more then Curaga I, which could make it useful in a pinch if the casting time is fast enough. The fact that it becomes stronger if you sustain damage makes me think it's perfect for healing a party after a goblin fight if it uses bomb toss.

"- Esuna (Lv61)
Removes one enfeebling effect from yourself and party members within area of effect.
Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed."

Yes please. I've never understood why WHMs didn't have this spell. Divine Veil is great but since you can only use it like once every 10 minutes it's nice to have an alternative. Esuna should make fighting imps way less annoying. That is if it doesn't take up too much MP.

"- Auspice (Lv55)
Reduces TP dealt when striking an enemy for party members within area of effect.
When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed."

If I'm reading this right, it's saying mobs will get less TP when they get hit if the spell is active. That's kinda neat. I've never really cared about mob TP myself. It always seems like they use their abilities whenever they want regardless of how much they've been hit. While abilities like this and subtle blow have a slight effect on most mobs, I don't see myself using this outside of a boss fight. I sure as heck won't waist MP casting this on goblins.

"- Banish / Banish II / Banish III / Banishga / Banishga II
Casting the above Banish spells while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
The record of damage taken is reset upon use."

Pointless. Just like Holy.

Other Changes

"In addition to the above mentioned adjustments and additions, the following changes will also take place:

- White magic “Banish II”: Slight increase to magic accuracy. Casting time shortened from 3.75 to 2.5 seconds.
- White magic “Banish III”: Slight increase to magic accuracy. Casting time shortened from 5.5 to 3 seconds.
- White magic “Banishga II”: Slight increase to magic accuracy.
- White magic “Raise II”: MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds.
- White magic “Raise III”: MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds.
- White magic “Reraise”: Learning requirement reduced from Lv33 to Lv25 for WHM, and Lv40 to Lv35 for SCH.
- White magic “Reraise II”: Learning requirement reduced from Lv60 to Lv56 for WHM, and Lv75 to Lv70 for SCH. MP consumption reduced from 175 to 150. Casting time shortened from 8 to 7.5 seconds.
- White magic “Reraise III”: Learning requirement reduced from Lv75 to Lv70 for WHM. MP consumption reduced from 200 to 150. Casting time shortened from 8 to 7 seconds.
- Job ability “Martyr”: Ability range increased to be equivalent to Cure spells."

Totally sweet once again. The Banish part is rubbish but the rest of it is super useful. I love that they've reduced the amount of MP needed to cast raise spells. I just wished they'd shortened the cool down timers a bit. We'll still have to wait forever for Raise II and III to recharge whem WHMs have to raise a large group of people. With Reraise II dropping from lvl 60 to 56, I'll have to pick that up before I start leveling WHM again. Too bad I spent all my cash buying a Black Cuisses for my DRK before I logged off last.


Sorry Red Mage, there's a new pimp in town



Boy, that took some typing, lol. Next up is MOG BANAZA! I'll be back in time for this for sure! I didn't win anything last year but I intend to buy all the marbles I can this year and hopefully I'll get a treat. Looking at the list if I win it'll probably go something like this.

Rank 1: Ares's Cuirass. The Futsuno Mitama is pretty tempting but I think I'd be better served to take the Ares body since I can use it on PLD and DRK.

Rank 2: Homam Corazza is the clear winner. THF would come out of farming duties and become my job a choice again if I had a piece like that.

Rank 3: Algol would probably be my pick here. +3 triple attack for my DRK? Yes, Please. Sure I'd get myself killed but it'd still be awesome to have. The Homam Cosciales is pretty tempting too but I don't think I'd get it unless I won the Body piece to go with it. The Hauteclaire is fairly tempting with physical damage taken -7 but since it's Paladin only I don't know if it's worth it when I can get pieces that can be used by other jobs. The Seveneyes club also has some appeal with +7 conserve MP but I still think I'd go with the Algol.

Rank 4: What a difference a few years makes eh? I would have killed for some of this stuff once upon a time but now the Moldavite Earring is the only piece that I think is worth getting. I never really understood why the only alternative, leaping/bounding boots, were such a big deal myself.

Rank 5: Nothing of any value here. I guess I'd take a statue if any of them have special effects.

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I guess the last thing to comment on is the trailer for "A Crystalline Prophecy." My opinion of it is that it's pretty lame. Doesn't really show anything, it's another trailer with text that won't make sense until you play the content, and it stars another little kid. C'mon Square, would it kill you to make a main character who is old enough to drink? In Rise of the Zilart the main bad guy looked like it he was 13, in Chains of Promathia, Prishe looked about 15 at best, Nashmeira might have been an adult but since this game is Japanese I'm gonna guess she was 16, Wings of the Goddess brought a little Elvaan brat, and now A Crystalline Prophecy brings us a new little runt. Square, more characters like Tenzen, can I have it? I only watched the trailer once but I doubt my opinion will change when I see it again. It'd be nice if they introduced something cool.

Okay, that'll do it for this post. Man that was loooong. I probably spent way more time on this then was needed for something nobody will read. On the podcast front I've given up on my old mic. I may break down and pick up the cheapest one I can find at Walmart so that I can put something out but considering I'm a month behind on bills, I don't know how wise that would be :). We'll see what happens I guess. I'll try and have another blog post up if Square releases any more info that is of any interest.

Technical difficulties

Was about to record a show this morning when my microphone was acting weird. It was recording sound but my voice was barely audioable and the feedback was pretty high. I don't really know what's wrong (yes, I checked the mic boost). Trying to fix it but I don't know what's wrong so I may just try recording as is or hold off for now. Just what I need, more problems :/


*edit* Yeah, looks like the microphone has crapped out. Can't get it to work right on my other computer either.

Saturday, March 21, 2009

Episode Six: Job Fair

Finally back. Yeah, it's been awhile. I ended up having to take a break from FFXI cuz' I was flat broke and had to save some cash. I finally started working again (a real crappy job that I'll quit as soon as I find something better), so hopefully I'll be able to return pretty soon. Due to the mass amounts of boredom at work I've spent a lot of time day dreaming and one of those dreams was about recording another show. So, here I am, lol.

I don't have any ingame talk during this episode because I haven't been playing the game, duh. I did have some notes from the last time I played but I figured screw it, I'd just do something different. For this episode I just give a quick opinion of the different playable jobs in the game. Bare in mind that I just pulled up the wiki page, shot my mouth for a few minutes, then moved on to the next job. It's NOT an indepth analysis or a serious critic of the jobs so don't send me hate mail if I disrespect your job of choice.

Other than that I checked up on some of the stuff coming to the game soon. I'm hopeful for Augments but I'm sure SE will manage to mess them up. I'm also looking forward to the Crystaline Prophecy expansion, and I hope to get to check that out soon. None of the other stuff I read sounded interesting. Well anyway, till next time. I don't intend to take another month to get the next show out ><.

Click the link to download.

Show number 6!


Email me at: lookingforparty@gmail.com